The Leading QuickTime Interactive Authoring Environment
LiveStage Professional is the world's leading QuickTime authoring application
with the ability to converge more than 200 media types to create the most
powerful and engaging interactive digital presentations. This cross-platform
tool unlocks the power of QuickTime, with dozens of new features that improve
workflow and ease of use for all users, from beginner to advanced.
Professional interactive media developers throughout the world acknowledge LiveStage Pro as the most functional, powerful and cost effective application for converging more than 200 media formats to create incredibly powerful and engaging digital presentations (including MPEG 4, H.264 and Flash).
With LiveStage Professional you can create your own custom controllers to present your interactive content in uniquely shaped and branded players.LiveStage Pro also delivers unprecedented features to VR developers allowing them to combine their VR projects with other media types to create greater interactive experiences.
QuickTime is the best platform providing the most complete solution.
Whether you are creating content for delivery on cell phones, broadcast or the Internet, or a software developer looking to take your application to the next level, QuickTime provides the most comprehensive platform in the industry.
Audio visualizations are new visual track types added to QuickTime via Totally Hipís new Spectrograph components. These visualizations allow the multimedia author to visually display audio in their movies. There are three visualization types: Spectrogram, Waveform, and Spectrum Analyzer. Any number of these tracks can be present in a movie and can be configured in a variety of ways. Creating these tracks is as simple as selecting one of these tracks from LiveStageís New Track menu. Once created, you can then configure the track to appear as you like. More information on the Audio Visualization component
Code libraries are a new feature for LiveStage 4.6 that allow you to create libraries of frequently used scripts so that you can re-use them in other projects or share them with others. These scripts work just like all the built-in actions and properties in QScript, effectively allowing you to create your own new actions. You can call these library functions from within any QScript handler within a Sprite, VR, Flash or Text track. You can download libraries made by professional QScripters so you don't have to write and debug them, saving you lots of time and money.
Document Scripts window
The document scripts window is a new script editor window that allows you to edit ALL of the scripts in your document in one window. It has many features to help you organize and find the scripts that you need to edit. You can open this window by pressing Cmd-J, or from the edit menu choosing the item "Document Scripts". The script window will automatically re-open to where you were when you re-open your document, saving you time getting back to what you were last working on.
Stand-alone script editor window
When you are editing a QScript, there is a new button above the editor that you can click to open this script in a new window. This gives you more space to view and edit the script.
Dashboard(Mac OSX Tiger only)
You can now export your movie as a dashboard widget.
In the document settings window there is an "Export" tab where you can optionally add a background image and icon for your widget. When you add a background, it will serve as the border and shape for your widget. Just make a PNG image that uses an alpha channel to define the shape of the widget. When using a background, you also specify the offset from the top left for your movie to be positioned over your background.
Once you have a basic widget made, you can further enhance it by editing the html and java script directly.
In the movie menu you will find this new command. If you select two or more tracks, this command will move all the media samples so that they all match the first track you selected. So if you have a lot of related tracks with lots of samples, you only need to align all the media samples in ONE and then you can just sync the rest to it.
Sample names as Chapter
You can now configure a track to use its media sample names as its chapter track.